/***************************************************************************
 *   Copyright (C) 2008 by MacJariel                                       *
 *   echo "badmailet@gbalt.dob" | tr "edibmlt" "ecrmjil"                   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#ifndef CONSOLE_H
#define CONSOLE_H

#include <QObject>
#include <QFile>
#include <QTextStream>
#include <QThread>

class GameServer;

/**
 * @author MacJariel <macjariel@users.sourceforge.net>
 */
class Console: public QThread
{
    Q_OBJECT
public:
    Console(GameServer* gameServer, FILE* in, FILE* out);
    ~Console();

    inline QTextStream& cout() { return m_cout; }
    void disable();

protected:
    void run();

private:
    void init();
    void doLoop();
    void execLine(QString cmd);
    void writePrompt();

private:
    bool        m_isEnabled;
    QTextStream m_cin;
    QTextStream m_cout;
    GameServer* mp_gameServer;

private:



};

#endif
